GdkWindow *a;
GdkWindow *b;
GdkWindow *event_win;
+ GdkWindowObject *toplevel;
/* TODO: Don't send events to toplevel, as we get those from the windowing system */
b = dest;
if (a == b)
return; /* No crossings generated between src and dest */
-
+
c = find_common_ancestor (a, b);
non_linear = (c != a) && (c != b);
if (a) /* There might not be a source (i.e. if no previous pointer_in_window) */
{
+ toplevel = (GdkWindowObject *)gdk_window_get_toplevel (a);
+
/* Traverse up from a to (excluding) c sending leave events */
event_win = get_target_window_for_pointer_event (display, a, GDK_LEAVE_NOTIFY, mask);
convert_toplevel_coords_to_window (event_win,
toplevel_x, toplevel_y,
&event->crossing.x, &event->crossing.y);
- event->crossing.x_root = toplevel_x;
- event->crossing.y_root = toplevel_y;
+ event->crossing.x_root = toplevel_x + toplevel->x;
+ event->crossing.y_root = toplevel_y + toplevel->y;
event->crossing.mode = mode;
if (non_linear)
event->crossing.detail = GDK_NOTIFY_NONLINEAR;
convert_toplevel_coords_to_window (event_win,
toplevel_x, toplevel_y,
&event->crossing.x, &event->crossing.y);
- event->crossing.x_root = toplevel_x;
- event->crossing.y_root = toplevel_y;
+ event->crossing.x_root = toplevel_x + toplevel->x;
+ event->crossing.y_root = toplevel_y + toplevel->y;
event->crossing.mode = mode;
if (non_linear)
event->crossing.detail = GDK_NOTIFY_NONLINEAR_VIRTUAL;
if (b) /* Might not be a dest, e.g. if we're moving out of the window */
{
+ toplevel = (GdkWindowObject *)gdk_window_get_toplevel (b);
+
/* Traverse down from c to b */
if (c != b)
{
convert_toplevel_coords_to_window (event_win,
toplevel_x, toplevel_y,
&event->crossing.x, &event->crossing.y);
- event->crossing.x_root = toplevel_x;
- event->crossing.y_root = toplevel_y;
+ event->crossing.x_root = toplevel_x + toplevel->x;
+ event->crossing.y_root = toplevel_y + toplevel->y;
event->crossing.mode = mode;
if (non_linear)
event->crossing.detail = GDK_NOTIFY_NONLINEAR_VIRTUAL;
convert_toplevel_coords_to_window (event_win,
toplevel_x, toplevel_y,
&event->crossing.x, &event->crossing.y);
- event->crossing.x_root = toplevel_x;
- event->crossing.y_root = toplevel_y;
+ event->crossing.x_root = toplevel_x + toplevel->x;
+ event->crossing.y_root = toplevel_y + toplevel->y;
event->crossing.mode = mode;
if (non_linear)
event->crossing.detail = GDK_NOTIFY_NONLINEAR;
convert_toplevel_coords_to_window (event_win,
toplevel_x, toplevel_y,
&event->motion.x, &event->motion.y);
- event->motion.x_root = toplevel_x; /* TODO: right? */
- event->motion.y_root = toplevel_y;
+ event->motion.x_root = source_event->motion.x_root;
+ event->motion.y_root = source_event->motion.y_root;;
event->motion.state = state;
event->motion.is_hint = FALSE;
event->motion.device = NULL;
convert_toplevel_coords_to_window (event_win,
toplevel_x, toplevel_y,
&event->button.x, &event->button.y);
- event->button.x_root = toplevel_x;
- event->button.y_root = toplevel_y;
+ event->button.x_root = source_event->button.x_root;
+ event->button.y_root = source_event->button.y_root;
event->button.state = state;
event->button.device = source_event->button.device;
convert_toplevel_coords_to_window (event_win,
toplevel_x, toplevel_y,
&event->scroll.x, &event->scroll.y);
- event->scroll.x_root = toplevel_x;
- event->scroll.y_root = toplevel_y;
+ event->scroll.x_root = source_event->scroll.x_root;
+ event->scroll.y_root = source_event->scroll.y_root;
event->scroll.state = state;
event->scroll.device = source_event->scroll.device;
return TRUE;